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Druid Feral Control (69 cards) by AlexeiX

[Horde] [Experimental]

Meant to play as a UB Magic Control deck, Interrupt and Destroy
Winning Conditions: - Power up Druid
- If against heavily guarded, switch in some Avatar of the Wild to solidify the damage

Switch in Netherbreath if opponent has heavy Ability Destruction
Switch in Extra Natural Order and Natural Repossession if Opponent if very dependant on Ongoing Abilities and/or Equipment.

Cards that arenĀ“t in tcgvault that I would put in Sideboard
3x Mark of Growth (Against Agressive Mage decks, even if you lose form, it is worth it)
4x Bad Seed (Against heavy hitter decks)


Deck link: http://www.wowtcgvault.com/ViewDeck.aspx?DeckID=15485
Main Hand First DrawDraw New Hand
Feral Charge Chew Toy Chew Toy Call to Arms: Arathi Basin Call to Arms: Warsong Gulch Swiftshift Call to Arms: Arathi Basin
Following draw order
Arathi Basin Predatory Strikes Master Instinct Call to Arms: Alterac Valley Arathi Basin Ravage Heart of the Wild Master Instinct Natural Repossession Feral Charge Call to Arms: Warsong Gulch Feral Charge Natural Repossession Predatory Strikes Heart of the Wild Feral Charge Rite of Vision Berserk The Natural Order The Natural Order Swiftshift Predatory Strikes Ravage Call to Arms: Alterac Valley Heart of the Wild Call to Arms: Alterac Valley Ravage Arathi Basin Berserk Swiftshift The Natural Order Berserk Arathi Basin Call to Arms: Warsong Gulch Feral Energy