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Endless Totem Cycle (61 cards) by Whatson

[Alliance] [Fun]

Not actually a proper deck I am currently constructing, but I got bored and resorted to clicking the 'Random card' feature. I looked at disgust at 'Tempest Totem' and was thinking about how useless it is.

Then I started thinking about it.....
It is an ally with cost 4 and harmonize can get it out faster.
(Sounds crap still but keep reading....)
It is also a frost card so Reverant of neptulon can deal 2 when it enters play or remulos can create treants cos it is a 4 drop.
Then I was like...
Wait a minute, if I have 2 tempest totems in my hand with atleast 3 harminize guys out and at least 1 reverent/remulos, I can cycle the temest totems. (When another tempest totem enters play, I have to destory another water totem for it to enter play, and since tempest totem lets me put one back in to my hand, i can endlessy cycle them to over kill the opponent!)


Deck link: http://www.wowtcgvault.com/ViewDeck.aspx?DeckID=12186

Main Deck (61 cards)Draw sample hand


Estimated Deck Value (Experimental)

Low: $6.91 Mid: $14.06 High: $23.67 [Breakdown]

Sideboard (0 cards)

No cards in sideboard.


Legality

Legal in Core
Not Legal in Block
Legal in Classic


Type Breakdown

Ability:12 (19.67%)
Ally:36 (59.02%)
Hero:1 (1.64%)
Quest:12 (19.67%)

Mana Curve

0 / X Cost :0 (0.00%)
1 Cost :1 (8.33%)
2 Cost :2 (16.67%)
3 Cost :5 (41.67%)
4 Cost :4 (33.33%)
5 Cost :0 (0.00%)
6 Cost :0 (0.00%)
7+ Cost :0 (0.00%)

Deck Comments (8 comments)

Btw Jarrod and Javeer are there cos they are good protectors to keep me alive so I can eventually start the cycle.

Anyway this is'nt a serious deck, so don't take it to seriously, but all feedback is welcome!

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17 Mar 2012 by Whatson

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you say this is terrible, but i think if you can get a decent hand this could be amazing.

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19 Mar 2012 by cryptoid7

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Update
-4 Totemic vigour
+4 remulos, sun of cenorius
How did I forget about him????
I could get an unlimited amount of treants!
-4 Servant of neptulon
+4 stonebranch
Give em ferocity aswell!!! And harmonise helps it.

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19 Mar 2012 by Whatson

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Need to get a ruling on the totems cause i dont think you can target one until its in the grave and i dont think it hits until after the other totem is in the grave.

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24 Mar 2012 by jimmidon1

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Good point, But as soon as it enters play I immediatly destory the other totem and I think that resolves first. But im not 100% sure....

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24 Mar 2012 by Whatson

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Yup got a clarification uniquness violation hits first then effects so it works. I built a version of this but it has a hard time with rush decks.

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30 Mar 2012 by jimmidon1

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Just to help with getting the extra monstrous totem to your hand, I would think about Muln since you have the early harmonize. More likelihood of hitting that second if it's not in your hand, plus an extra harmonize and protector

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15 Apr 2012 by luffykeens

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I mean tempest, not monstrous

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15 Apr 2012 by luffykeens

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