WoW TCG Vault

18

Share on Facebook

Ghouls Gone Wild (61 cards) by behemothdan

[Horde] [Fun]

Ghoulies. And token stuff.

Still being tweaked. Suggestions appreciated.


Deck link: http://www.wowtcgvault.com/ViewDeck.aspx?DeckID=538

Sideboard (0 cards)

No cards in sideboard.


Legality

Not Legal in Core
Not Legal in Block
Legal in Classic


Type Breakdown

Ability:16 (26.23%)
Ally:24 (39.34%)
Armor Set:2 (3.28%)
Hero:1 (1.64%)
Location:3 (4.92%)
Quest:12 (19.67%)
Weapon:3 (4.92%)

Mana Curve

0 / X Cost :0 (0.00%)
1 Cost :0 (0.00%)
2 Cost :3 (18.75%)
3 Cost :5 (31.25%)
4 Cost :1 (6.25%)
5 Cost :3 (18.75%)
6 Cost :1 (6.25%)
7+ Cost :3 (18.75%)

Deck Comments (4 comments)

One card my friend uses in his ghoul deck that works surprisingly well is Metzen. He's a one drop who gives your opponent 3 tokens, so drop that before army of the dead and you get four more ghouls. Dethvir also works nicely in this deck since he can survive an army.

Login to like this comment

0 likes

11 Apr 2010 by Coolguy99

Reply | Report

I have a couple Metzen's and the only reason I am not including some fun effective cards like that is because Winterveil isn't legal for the upcoming nationals so I had to leave it out.

I will look into Dethvir.

Thanks for the suggestion.

Login to like this comment

0 likes

12 Apr 2010 by behemothdan

Report


Seen lots of success with low casting cost DKs like Rantuko Grimtouch to flood the field, then blowing them all up with AotD or Mograine. Galvanize just makes the game unfair after a good AotD.

Login to like this comment

0 likes

19 Apr 2010 by ODUsurfer

Reply | Report

Oh yeah, forgot to add Galvanize. I actually have it in the real deck, forgot to update the list. Thanks for the reminder.

Login to like this comment

0 likes

19 Apr 2010 by behemothdan

Report

You need to be registered to add a new comment. Would you like to login or create an account?